MotionMachine is a C++ software toolkit for rapid prototyping of motion feature extraction and motion-based interaction design. It encapsulates the complexity of motion capture data processing into an intuitive and easy-to-use set of APIs, associated with the openFrameworks environment for visualisation. MotionMachine is a new framework designed for “sense-making”, i.e. enabling the exploration of motion-related data so as to develop new kinds of analysis pipelines and/or interactive applications.
You can find the MotionMachine source code on Github.
Check out the series of MotionMachine tutorials:
Related numediart projects
Collaborations with artists
Solid Traces by Thierry De Mey (2015).
• J. Tilmanne, N. d’Alessandro, “MotionMachine: A New Framework For Motion Capture Signal Feature Prototyping”, Proceedings of EUSPICO 2015, Nice, France.